A lap at Kartodromo de
Evora: by Russell Strate
Once on track and seated in the kart you
accelerate down the 100 meter start finish straight. It ends in a 90
degree left hand turn that leads into an almost 180 degree right hand
turn. This combination requires you to sacrifice a little exit speed from
turn one so the entry to turn two can be maximized. A medium apex of turn
one allows the kart to be set up to enter turn two for a later apex. The
exit of turn two is slightly uphill so
maximizing momentum on the exit is very important. Slight braking on
entry can help in settling the kart to allow full power through the turn
and on up the hill. Turn three comes at the crest of the hill allowing it
to be taken at full throttle. Using a late apex on this almost 90 degree
right turn lets the kart take advantage of the 110 meter slight down hill
straight that follows. From the outside of the track on exit of three a
move to the opposite side of the track should be made in a smooth yet
direct line. Turn four is entered going downhill with a lot of speed
being carried. It has some banking but due to its 100 degree left radius
a controlled application of the brakes will allow a better sweep through
the turn. Going too far to the outside puts the kart on a very rough
surface (as is the case with many turns at Evora) causing unsettling of
the kart. Exiting four you take a smooth line through turn five, which is
a very modest left curve. Maintaining speed here is important because you
are again going uphill for about 90 meters. Using the straight line
through five puts the kart at an outside position to enter turn six. Six
is a 90 degree left turn that leads to turn seven which is a 180 sweeping
right turn going up hill off camber. This pair of turns must be taken
with the exit of seven being taken as the priority. Too much speed
through seven will have you sliding wide and losing momentum going up the
hill. Using a late apex on six will allow the kart to be placed so a late
apex of seven can be accomplished. Some use of the brakes can keep the
kart on line so power can be applied earlier while not forcing the kart
wide as you sweep up the hill.
From seven there is a
short straight (50 meters) that leads to turn eight, 90 degrees to the
right. A late apex puts the kart at the outside of the track on the
exit. Quick repositioning of the kart is needed to set up for turn nine.
It can be called a right left “S” or a chicane. Going through it smoothly
is important because it is the start of the longest straight on the
track. This portion of the track goes downhill for 150 meters making it
the fastest part of the track. Using as little steering input as possible
to position the kart for the straight will maximize speed. At the end of
this straight is a 180-degree hairpin turn to the right. Although, the
exit opens hard braking is required to bring the kart down to a speed that
can be carried through the turn. Keeping a late apex is absolutely
critical for the upcoming turn, which is a tight, left before turns twelve
and thirteen. These are both right hand turns that result in 180 degrees
of direction change. There is a short straight connecting these turns
however, using the full width of the track a single sweeping turn can be
made of these two turns allowing
full throttle application leading onto the start finish straight. You
exit the final turn staying off the rumble strips at the exit and you have
completed one lap at Evora. Now you have twenty-three hours and fifty
eight minutes (and some seconds) to go as well as the traffic from thirty
other karts to deal with.
Making a pass can be a
lengthy discussion, but here are a couple thoughts on where the best
places might be: If someone tries to maximize their speed through turn
one there is often an opening to make a move to the inside of turn two and
gain the preferred line through two. The same goes for turn four; if the
kart you are closing on has carried too much speed into four you can move
to the inside and pull him up the hill and have the inside line for six
into seven. At turn seven there is the chance someone will press too
early on the power and push to the outside. This gives the opening for an
inside move up the hill.
The most dynamic and
daring spot to attempt a pass is at the end of the long straight going
into turn ten. With extreme threshold braking a move can be made to the
inside, keeping tight to the inside in the turn will force the other
driver wide through the turn slowing them down and allowing you the better
exit line. But misjudge this move and you are at best off the track and
in the hay bales. Poorly executing a pass here will leave those drivers
around at the time with a lasting impression. It is a long race so not
making negative memories with the other competitors is a sound strategy.
In turns twelve and
thirteen there can be an occasional chance to pass by taking a tighter
line if some one has not carried speed through eleven. A clean pass is
needed, if not you will be on the outside going into turn one.
The 24 Horas de Evora
draws the best teams and drivers from Europe and other parts of the
world. Driving a clean, smooth, and consistent race will maximize the
results. Keeping out of trouble is paramount. Using the bromide of
smooth, consistent, concentration, and alertness is the best advice for
taking on Kartodromo de Evora. It is for twenty-four hours, both you and
the kart have to be there at the end to fully enjoy the event. |